"A story has to be finished, and no matter how distracted you get, you need to force yourself to forge ahead, word by word. If your idea is boring though, and that's why you're easy to distract...well, that's a really fantastic reason for not being able to focus on the task at hand! In that case, head back to the drawing board. And again, don't give up!"- Marjorie Liu, NYX: No Way Home interview
"Really? That's INANE. Most people in life don't HAVE great power, and the few that do are almost NEVER responsible with it. The people who have the greatest responsibility are the kids with NO POWER because we're the ones who have to keep everybody else in check."- Gertrude Yorkes, Runaways (vol. 2) #11
Welcome to the Fantasy RPG world of Anthropamorphia Please become aquainted with the regions of this extrodinary world..enjoy Creation of Anthropamorphia The four witches, the great lion, the proud phoenix and the gentle unicorn created the world of Anthropamorhia. The witches created the land sky and see, the other created the beasts and creatures. The great lion gave the animals the ability to speak. The phoenix took his place as the sun and the unicorn as the moon. These animals no longer remain in their original form but as a part of nature. The witches remained and ruled until they began to feud and rival creating 12 regions rather than the original 4. Some humans found their way to the land and settled here thus increasing the population. The introduction of humans caused a decrease in the speech of domesticated animals. Also sorcery became more popular. Some creatures have retreated to the moutains and the great forest in fear of the humans also. Currently no mortal living in Anthropamorphia is 100% human. 1) Northern Arctic- A severly cold wasteland; arctic creatures, creature with thick coats and tribes live in this region 2)Modern North- a society that is similar to our own, many different people and creatures, even though its northern it gets all 4 seasons. 3)The Cerulean Straight- a thin peice of land, There are many mountains, valleys and plains, many nomads live here, mostly native american tribes, many average normal creatures live here. Gryphons and other ariel creatures seek refuge in the mountains. 4)The Great forest- a vast dense forest where every kind of mythical creature lives and where they spawn from. 5)The Great shore- many artisans, pirates, many docks, and sea creatures 6)Western Region- a region based on Medieval times, knights castles dragons..etc 7)Northwestern Region- a more Romanian themed area, many vampires, werewolves, sorcery is widely praticed. 8)The Great Divide- a vast barren desert with many oasiss between the great forest and the eastern kingdom 9)The southern Arctic- a large island in the south home to many montrous arctic beasts, almost no human life 10)The Atlantean Coast- a beautiful seafront where many creatures from the Great Forest migrate to, mermaids, dolphins, and other friendly creatures are extremly common in this region as well as the menacing Kraken 11)The Eastern Region- also called the Eastern Kingdom, a beautiful land rich in culture based on feudal Japan and ancient China 12)The Northern Penninsula- north of the eastern region, a hub of buissness and trading goods.
Sorcery is practiced in all Regions, some more than others, Soem regions it is against the law to practice sorcery so many withces and wizard practice it in secret In many regions there are no talking animals because the level of enchantment is low also some ruler prohibit animals from speaking Some Regions have a ruler some dont